Features
🔒 Secure & performant
A lot of effort was put into making sure that no pesky cheater can meddle in the script's events to suddenly become rich overnight. You can sleep safe & sound knowing that your server's economy won't end up like Team Fortress 2's. In case something does go horribly wrong, you will be notified via your server console.
To top it off, all of this runs at an average of 0.00ms CPU time.
💰 Reward API
An exposed server-side reward API allows you to write your own logic to reward the player for each drop off.
Want to award the player with items instead of money? No problem!
Want to use a custom payment solution? Go ahead!
⭐ Experience system
A simple, linear progression system in the form of experience and levels, each of them having a distinct name, reward multiplier and an experience threshold.
Gain experience points through delivering packages
Climb through the corporate ladder
Receive a reward multiplier directly applied to your regular and bonus earnings
Highly configurable - change the labels and values to your liking!
🌍 Custom areas
A dynamic delivery area system, featuring three default areas:
Los Santos (180 locations)
Sandy Shores (109 locations)
Paleto Bay (60 locations)
Want to add or modify some of the locations? No problem! Read the area configuration section.
🧩 Modular approach
Don't like a delivery area? Remove it and add your own instead!
Per-delivery rewards are not fit for your economy model? Turn them off!
"Experience", "levels" and "linear progression" break your immersion? Disable them!
Yellow boxes aren't your thing? Change them to red explosions instead!
You hate the pink markers? ... You can change them too, I guess 😒
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